Treasure Hunt is a 2½-year collaborative project involving six schools from Germany, Finland, Spain, Hungary, Slovenia and Poland. Focusing on the theme of water and encompassing the spheres of art, economics, health and tourism, the project uses innovative methods to develop basic and transversal skills. These methods are student-centred, with gamification being the most important. Gamification is highly innovative; it entertains pupils; it activates creativity and self- reliance; it creates a motivating context; and it uses pupil-friendly tools.
|Teachers will acquire knowledge and skills in a two-module course.
- The first is online,
- while the second takes the form of a workshop led by local experts during a short student exchange in Finland. This is where the game framework will be designed before being developed by the project teachers and used during partner school exchanges. The games will test the students' knowledge and skills on particular aspects of water and teach them something new. After each Game Day , pupils and teachers will assess the game as an activity, helping the latter to improve their gamification skills.
|We have planned many activities that enable teachers of different subjects to study water.
Their pupils will undertake research and analysis of
- water-related literature;
- photograph water in different seasons;
- measure water consumption levels and discover the reasons for them and how to reduce them;
- analyse water resources in different countries;
- study water fauna and flora;
- and discover how water's beauty and power may be harnessed for human benefit.
- There will be online competitions for photos and
- advertisements on reducing water consumption or drinking water instead of sweetened soft drinks. We also want pupils to visit locations and institutions and to organise campaigns in their schools to promote water and its importance to life and health.
- We would like pupils to create an e-book containing literary impressions of water,
- a photographic album and
- numerous audio-visual materials e.g. advertisements or manuals on how to decrease water consumption.
- Teachers will observe lessons and attend workshops and they will write their reflections in a Teacher Training Diary. They will create lesson plans containing gamification elements for use during the project.
|There are 110 students and 45 teachers from 6 countries directly involved.
- We have planned numerous dissemination activities to popularise the knowledge and skills gained. Pupils' work will be uploaded to the project webpage and the eTwinning platform
- and will also appear on the Erasmus+ Corner in school halls.
- Teaching materials and a selection of pupils' work will be shared in Open Educational Resources.
- We have also scheduled a teachers' conference in Gdansk during the final student exchange in October 2017.
We expect our project to benefit both pupils and teachers. Pupils will broaden their knowledge and skills, stimulate their creativity and self-reliance, improve their English communication and become keener to learn languages. They will acquire humanistic, artistic, ITC and scientific skills, seek answers independently and learn about the different cultures of the project countries, enabling them to be more accepting of diversity while appreciating their own identity.
Meanwhile, teachers with direct or indirect involvement will refresh their methods, discover the particular features of educational systems and cooperate in a multinational group. This should motivate them in their future work.
Our project will teach all the participants knowledge and skills the treasure and how to hunt for it on their own in the future.